#pragma once
#include <SFML\Graphics.hpp>
#include "Gui.h"

class FriendlyScore {
public:
	FriendlyScore();
	~FriendlyScore();
	void Initialize(sf::RenderWindow* window, Gui* gui, sf::Texture* texture);
	void Update();
	void Cleanup();

	void setPositionFriendlyScore(float PosX, float PosY);
	sf::Vector2f killScorePos;
	sf::Sprite* scoreSprite;
	int speed;
	bool atScore;
private:
	sf::RenderWindow* m_renderWindow;
	float scoreAngle;
	Gui* m_gui;
	sf::Clock* m_clock;
	sf::Time timeSinceLastFrame;
	float m_alpha;
	float m_scale;
};


